How Do You Kill a Werewolf in The Impossible Quiz?

The impossible quiz is a fun little game that can be played in your browser. It’s a little frustrating to play, especially if you don’t have any cheats to help you out, but the rewards are worth it!

Werewolves are a strange species. They don’t have a lot of common human compunctions like hate for killing or memory erasure powers, but they do have a powerful sense of self and a drive to kill and destroy that they can’t control when it comes to humans. It’s a good idea to play with a GM who understands this and is willing to make the right decisions for your character.

They have an oddly high Healing Factor and are able to heal from a range of injuries. The Gauru form boosts this even further, allowing them to recover from injuries faster than most mortals can.

A werewolf’s Karma Meter is a measure of how well they balance their human and spirit sides. They’re not punished for things they do that fit the human side, but actions that pull them towards their spirit half, like eating wolf flesh or flying into death rage, are a real drag on your Karma Meter.

You can also use your karma to influence the mood of other humans you encounter, making them more prone to rage, or to anger. This can be a great way to get some additional retribution for something you did, or to turn the tables on your enemies.

Some werewolves even have Gifts that allow them to track other werewolves in the spirit world, as well as Gifts that let them share an acquired scent between pack mates. They’re also known to be able to smell things like lies, a trait that could make them the perfect spies.

Werewolves are very afraid of the full moon and fire, though they tend to avoid silver weapons. They can be burned if they’re not in their breeding form, but that’s not a very effective way to kill them.

They’re also fearful of anything that looks like a human, including shoes. This is especially true of women who are a shapeshifting breed.

Lastly, they are very concerned about children; werewolves have both human and lupine parental instincts. They tend to be protective of their young, but it’s not an easy task to protect them from a werewolf who is losing control, or from a spirit who has no fear of children.

The werewolf’s children are generally a source of conflict, as the parents’ rage can quickly deteriorate into something more aggressive. This is especially true if the werewolf gets a child from the Spirit World.

A rogue werewolf can also be a great threat to a pack. He may be able to make other werewolves fight, which can give him an advantage against the rest of his pack.

He can also steal the psyche of other werewolves and cause them to lose their sanity, a power that can be used against a pack if you’re not careful or the rogue werewolf is a member of the pack.